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VR/AR Association (VRARA)

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  • The Impact and ROI of VR/AR in New Millennium Education
    The Impact and ROI of VR/AR in New Millennium Education
    Carlos J. Ochoa, Eyal Abra, Leland Hedges, Eric Klopfer, Julie Smithson Recorded: Feb 21 2019 77 mins
    The VR/AR Association Education Committee will present the latest use cases and best practices on how VR/AR is applied in Education in schools
  • Next generation HMDs and the killer app for VR
    Next generation HMDs and the killer app for VR
    Leland Hedges of Pico Interactive, Marek Polčák VRgineers, Zine Bouhamri of Yole Développement, Jose Pozo EPIC Recorded: Feb 15 2019 92 mins
    This webcast will highlight not only the future market trends, but also the challenges and successes for the photonic industry in Virtual Reality (VR). Advances in form factor design represent an opportunity for companies who offer core competencies in opto-electronic design and engineering (ie. camera field of view — aspheres will help to meet FOV needs while keeping cameras compact) and optical sensors (motion sensors — opportunities for IR and optical gyroscopes). While simultaneously a need for content producers to understand and design for spatial computing. This webinar intends to tackle the tough questions of hardware and software for immersive technology. The webcast is organized by the VR/AR Association & EPIC
  • The ROI for VR/AR in the Enterprise
    The ROI for VR/AR in the Enterprise
    Intel, Atheer, Accenture, Nielsen Recorded: Feb 14 2019 79 mins
    The VR/AR Association Enterprise industry committee will present the latest case studies, best practices, and ROI
  • The Impact and ROI of VR/AR in Training
    The Impact and ROI of VR/AR in Training
    Raj Puran, Intel. Marlo Brooke, Avatar Partners. Jeff Meador, Portico. David Trainor, Sentireal. Carlos Ochoa, ONE Digital Recorded: Jan 16 2019 75 mins
    Expert panel that will present the latest use cases, best practices, and ROI on VR/AR in Training
  • Location-Based Virtual Reality (LBVR)
    Location-Based Virtual Reality (LBVR)
    Charlie Fink, Will Stackable, Ryan Burningham Recorded: Oct 31 2018 77 mins
    News reports of experiential location-based virtual reality (LBVR) in shopping arcades, theme parks and movie theaters are taking the world by storm. Companies including FoxNext, Zero Latency and Disney's ILMxLab with Star Wars are demonstrating that LBVR is a viable business for investment, which is clearly enticing mainstream consumers to satisfy their VR curiosity. This is demonstrated by the high levels of growth, with consumer spend expected to reach $809 million by 2022
  • Avatars, AI and Chatbots
    Avatars, AI and Chatbots
    VR/AR Association, Quantum Capture, Portico Recorded: Sep 12 2018 79 mins
    Avatars, AI and Chatbots: Learn how virtual humans, immersive technology, and AI chatbots are being used across multiple industries. Retail, hospitality, real estate, training, customer service, professional sports, health and wellness, and celebrities are now being driven by human realistic avatars and AI. Learn how Quantum Capture, Portico, and other industry leaders are helping big brands increase the bottom line, drive sales, and enhance productivity. Virtual humans can convey trust, empathy, and evoke an emotional connection that increases guest satisfaction, increases learning and retention, and overall happiness.
  • VRARA Marketing Webinar
    VRARA Marketing Webinar
    VR/AR Association, Cahty Hackl, Tim Greenberg, John Zuur Platten Recorded: Aug 22 2018 60 mins
    The 45-minute online event will cover:
    Why VR, AR, and MR are here to stay.
    The VR/AR trends and innovations that indicates 2018 is the turning point year when mixed reality marketing begins to scale
    How mixed reality disrupts the way brands, agencies and media companies must approach storytelling and how it compares/contrasts with current digital tactics
    6 questions you must ask before you create visual storytelling with mixed reality
    The webinar, hosted by Cathy Hackl of Mixed Reality Ventures, will feature Tim Greenberg, Chief Community Officer at the World Surf League and John Zuur Platten, former creative director of Niantic’s Pokemon Go! discussing the state of these emerging channels and show how brands can ease the transition of their communication strategies to accommodate these exciting technologies.
  • Virtual Reality - "Free Roam"
    Virtual Reality - "Free Roam"
    VR/AR Association Recorded: Aug 8 2018 87 mins
    Free roam VR is already deployed at VR Arcades around the world and is used by the military for training purposes.
  • Amazon Sumerian - Create VR AR 3D Experiences
    Amazon Sumerian - Create VR AR 3D Experiences
    Kyle Roche, General Manager, Amazon Sumerian Recorded: Jun 7 2018 100 mins
    VR/AR Association presents this special webinar with Amazon

    Creating Immersive VR, AR and 3D Experiences Using Amazon Sumerian.

    Consumers are desiring more immersive and engaging experiences, but developing such experiences can be challenging and costly. Amazon Sumerian strips away this complexity by making it easier, faster, and less expensive to develop and deploy AR, VR, and 3D applications. Join us for an overview of the Sumerian IDE, console, editor and hosts as well as renderings of demo use cases. In this hands-on webinar, participants will learn how Sumerian’s browser-based approach to application development is being used to create and publish scenes.

    Kyle Roche, General Manager, Amazon Sumerian

    Kyle is the General Manager of Amazon Sumerian. Kyle was the founder of 2lemetry which was acquired by Amazon in 2015 and became AWS IoT. He is a regular speaker at industry events for IoT, AR, and VR. He has authored numerous technical publications on subjects ranging from cloud computing to augmented reality. He lives in Seattle with his wife and 5 kids and is an avid wake surfer and hockey player.
  • AR Cloud
    AR Cloud
    VR/AR Association, Charlie Fink, Ori Inbar, Matt Miesnieks, Ray DiCarlo Recorded: May 2 2018 79 mins
    The AR Cloud

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