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VR/AR Association (VRARA)

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  • Retail & eCommerce Virtual Reality & Augmented Reality
    Retail & eCommerce Virtual Reality & Augmented Reality
    VR/AR Association Recorded: May 14 2019 77 mins
    Our Retail Committee will present the latest use cases, best practices, and ROI examples. Retail Brands using AR/VR technology to help deliver ROI. Creating ROI in the future of AR/VR in Retail: How Retailers are using VR/AR to achieve growth, profitability, and customer experience goals. Hear directly from retailers and the tech companies they’re working with to uncover best practices, new technology and new ideas that are shaping the future of how we buy.
  • The ROI for VR/AR in Advertising and Marketing + Monetization
    The ROI for VR/AR in Advertising and Marketing + Monetization
    VR/AR Association, Sophia Moshasha, Brightline, David Ripert, Poplar, Terry Proto, Alan Smithson, Deborah Worrell Recorded: May 8 2019 76 mins
    We will present the latest use cases and ROI for VR/AR in marketing and advertising highlighting brands such as Loreal, Island, WarGaming, King, Snapchat and others
  • The Unity Authorized Training Partner Program (UATP)
    The Unity Authorized Training Partner Program (UATP)
    ThinkEDU, Unity Technologies, KnowledgePoint Connect Recorded: Apr 2 2019 35 mins
    Unity and Market Opportunities for prospective UATP’s and UCI’s
  • Collaboration in VR & AR in AEC
    Collaboration in VR & AR in AEC
    Danielle Dy Buncio, Aubrey Tucker, Katy Rupp, VR/AR Association Recorded: Mar 19 2019 83 mins
    The VR/AR Association AEC Committee will present the latest use cases, best practices, and ROI examples for using VR/AR for AEC
  • The Impact and ROI of VR/AR in New Millennium Education
    The Impact and ROI of VR/AR in New Millennium Education
    Carlos J. Ochoa, Eyal Abra, Leland Hedges, Eric Klopfer, Julie Smithson Recorded: Feb 21 2019 77 mins
    The VR/AR Association Education Committee will present the latest use cases and best practices on how VR/AR is applied in Education in schools
  • Next generation HMDs and the killer app for VR
    Next generation HMDs and the killer app for VR
    Leland Hedges of Pico Interactive, Marek Polčák VRgineers, Zine Bouhamri of Yole Développement, Jose Pozo EPIC Recorded: Feb 15 2019 92 mins
    This webcast will highlight not only the future market trends, but also the challenges and successes for the photonic industry in Virtual Reality (VR). Advances in form factor design represent an opportunity for companies who offer core competencies in opto-electronic design and engineering (ie. camera field of view — aspheres will help to meet FOV needs while keeping cameras compact) and optical sensors (motion sensors — opportunities for IR and optical gyroscopes). While simultaneously a need for content producers to understand and design for spatial computing. This webinar intends to tackle the tough questions of hardware and software for immersive technology. The webcast is organized by the VR/AR Association & EPIC
  • The ROI for VR/AR in the Enterprise
    The ROI for VR/AR in the Enterprise
    Intel, Atheer, Accenture, Nielsen Recorded: Feb 14 2019 79 mins
    The VR/AR Association Enterprise industry committee will present the latest case studies, best practices, and ROI
  • The Impact and ROI of VR/AR in Training
    The Impact and ROI of VR/AR in Training
    Raj Puran, Intel. Marlo Brooke, Avatar Partners. Jeff Meador, Portico. David Trainor, Sentireal. Carlos Ochoa, ONE Digital Recorded: Jan 16 2019 75 mins
    Expert panel that will present the latest use cases, best practices, and ROI on VR/AR in Training
  • Location-Based Virtual Reality (LBVR)
    Location-Based Virtual Reality (LBVR)
    Charlie Fink, Will Stackable, Ryan Burningham Recorded: Oct 31 2018 77 mins
    News reports of experiential location-based virtual reality (LBVR) in shopping arcades, theme parks and movie theaters are taking the world by storm. Companies including FoxNext, Zero Latency and Disney's ILMxLab with Star Wars are demonstrating that LBVR is a viable business for investment, which is clearly enticing mainstream consumers to satisfy their VR curiosity. This is demonstrated by the high levels of growth, with consumer spend expected to reach $809 million by 2022
  • Avatars, AI and Chatbots
    Avatars, AI and Chatbots
    VR/AR Association, Quantum Capture, Portico Recorded: Sep 12 2018 79 mins
    Avatars, AI and Chatbots: Learn how virtual humans, immersive technology, and AI chatbots are being used across multiple industries. Retail, hospitality, real estate, training, customer service, professional sports, health and wellness, and celebrities are now being driven by human realistic avatars and AI. Learn how Quantum Capture, Portico, and other industry leaders are helping big brands increase the bottom line, drive sales, and enhance productivity. Virtual humans can convey trust, empathy, and evoke an emotional connection that increases guest satisfaction, increases learning and retention, and overall happiness.

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