Search results Search for: Search Refine your results by duration: Any Under 5 mins Under 20 mins Over 20 mins Sort by: Relevance Views Date How esports is driving immersive experiences IBC Esports has seen a huge increase in interest and revenue over recent years thanks in part to live broadcast. Symbiotically, this has brought new audie... July 12, 2023 1:00pm Creator Economy Synergies: How Athletes Take Advantage of their Influence Ishveen Jolly CEO & Founder OpenSponsorship; Trent Knox CEO & Founder Esports Business Network; Evan Heby Sr. Manager Tipalti NCAA changes allow NIL athletes to benefit from their name and image - a groundbreaking step for athletes.These players can leverage opportunities to ... 2 months ago | 61 mins How Splunk helps McLaren Shadow Gain Competitive Advantage in F1 Esports Cory Minton, Splunk McLaren’s Shadow Esports team has worked over the last several years in partnership with Splunk to bring data to F1 esports like never before. Join th... 4 months ago | 50 mins How Splunk helps McLaren Shadow Gain Competitive Advantage in F1 Esports Cory Minton, Splunk McLaren’s Shadow Esports team has worked over the last several years in partnership with Splunk to bring data to F1 esports like never before. Join th... 4 months ago | 50 mins Explore the Future of Fan Engagement with Sports VR/AR Natascha French, VRARA. Travis Cloyd. James Giglio. Christina Heller. Learn about how Virtual and Augmented Reality is used now and what the future holds for the Billion $ industry for Sports and ESports 2 years ago | 55 mins Ransomware Battleground: Shots Fired at Esports Round 1 Nigel LeBlanc (Cyber Warrior Network) and Syya Yasotornrat Ransomware Battleground: Shots Fired at Esports Round 1 In 2021, the global eSports market was valued at just over 1.08 billion U.S. dollars.(Source)... 2 years ago | 27 mins Ransomware Battleground: Shots Fired at Esports Round 2 Poul Frederiksen, Syya Yasotornrat, Nigel Leblanc and Higinio Ochoa In 2021, the global eSports market was valued at just over 1.08 billion U.S. dollars.(Source) Online games and specifically the Massive Multiplayer (... 2 years ago | 32 mins Ciena visits ESL One - the newest sports tournament sensation Ciena By 2021, there will be an estimated 2.57 billion gamers globally. The now $152-billion-a-year global gaming phenomenon just keeps growing. Ciena takes... 3 years ago | 4 mins Ransomware Battleground: Shots Fired at Esports Final Round Airgap Networks In 2021, the global eSports market was valued at just over 1.08 billion U.S. dollars.(Source) Online games and specifically the Massive Multiplayer (... 2 years ago | 47 mins Delivering live esports production at scale IBC365 | NEP With the massive rise of esports as a global entertainment phenomenon, it's an increasingly important part of the live production business. Technology... 4 years ago | 63 mins