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    • Resolving Media & Entertainment Data Storage Pain
      Resolving Media & Entertainment Data Storage Pain Mike Bott, Principal Systems Engineer, Qumulo Recorded: Sep 19 2017 6:15 am UTC 72 mins
    • Today’s artists, architects, administrators, and end users working in the media and entertainment industry today may experience pain points when managing media storage. Workloads are expanding as postproduction businesses try to squeeze more from less. Clients demand ever higher project resolution and frame rates with faster turnaround times.

      As technology evolves, postproduction must minimize the challenges presented by the storage environment. This webcast will discuss how to handle media storage for challenging workloads in a fast, efficient, and scalable manner.

      This webcast was originally presented as a SMPTE Education Webcast on 8 June 2017. For more information about SMPTE please visit www.smpte.org.

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    • Post-Production in the Cloud: Next Great Leap for Media & Entertainment
      Post-Production in the Cloud: Next Great Leap for Media & Entertainment Randy Groves CTO, Teradici, Bruce K. Long CEO/Co-founder, BeBop Technology Recorded: Oct 19 2016 6:00 pm UTC 59 mins
    • The Media & Entertainment (M&E) industry is facing daunting challenges as it evolves to Cloud services from traditional data centers. Until now, there was no viable solution to take existing post-production workflows and transparently move them into a Cloud environment.

      BeBop Technology has created a cloud-based solution to:

      • Virtualize the editing suite
      • Move the creative tools (e.g. Adobe Premiere or Avid Media Composer) to the content in the Cloud
      • Provide “workstation-like” experience in the Cloud
      • Dramatically enhance security and collaboration

      Attend this webinar to learn how Teradici’s Cloud Access Platform provides one of the most essential building blocks for BeBop to enable digital video editing in the cloud, ensuring flawless performance from any access point and creating a secure editing environment.

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    • Deep Threat: Security Lessons from the Online Adult Entertainment Industry
      Deep Threat: Security Lessons from the Online Adult Entertainment Industry Richard Hollis, Director, Risk Factory Recorded: Mar 15 2016 12:00 pm UTC 42 mins
    • Gross revenues for the online adult entertainment industry exceeded $150 billion dollars last year from transactions conducted over more than 5 million websites offering adult content. Every second $3,075.64 is being spent on adult entertainment websites. The annual revenues from this industry alone exceed the top ten online companies in the world combined (Microsoft, Google, Amazon, E-Bay, Yahoo, Dell etc).

      This industry is credited for creating the very financial model used by virtually everyone doing business on the Internet today in addition to being primarily responsible for launching the very technologies we now come to expect from service providers from broadband to streaming media. This is an industry that understands the financial benefits of aligning their technology to their business objectives.

      The industry is also reputed to be the largest purveyor of SPAM, viruses, Trojans, worms, adware and spyware. This fact along with the product it sells and enormous revenue it generates make it an extremely high value target for crackers, fraudsters, organised crime and vigilante groups. And yet, we never hear about a breach to their systems do we? Why is that? What is their secret? What do they know about data security that other industries don’t?

      The presentation covers the statistics of the industry and then explains the ten basic information security principles that online adult entertainment providers implement to ensure the security integrity of their systems. The material is based upon actual case studies and interviews with Directors of online adult entertainment provider companies.

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    • Digital Storage in Professional Media and Entertainment
      Digital Storage in Professional Media and Entertainment Thomas M. Coughlin, President, Coughlin Associates Recorded: Mar 10 2015 4:00 pm UTC 41 mins
    • Digital storage plays a significant role in the professional media and entertainment industry. Digital storage for the M&E industry has demand characteristics often very different from typical IT storage because of the performance requirements of real-time video in capture, editing and post-production, as well as distribution. On the other hand, the ever growing archive of long-tail digital content and increasing digitized historical analog content is swelling the demand for cold as well as warm archives using tape, optical discs and hard drive arrays.

      In March through May of 2014 Coughlin Associates, Inc. conducted a survey of professional media and entertainment professionals on various digital storage topics. The survey was broken down into several segments: content capture, editing and post-production, content delivery as well as archiving and digital preservation. This talk will include data from this survey as well as projections from the 2014 Digital Storage in Media and Entertainment Report covering major uses of digital storage technology in professional media and entertainment.

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    • Building Next Gen Networks for Streaming Entertainment Media
      Building Next Gen Networks for Streaming Entertainment Media Bo Daly, Super Evil Megacorp; Yuval Fisher, Imagine Communications; Kevin Gage, ONEMedia; Rashmi Misra, HPE Recorded: Apr 19 2017 5:00 pm UTC 61 mins
    • Special Promotion for the TIA 5G Breakfast, April 28, in Boston. Visit TIAonline.org to learn more and use code 5G-WEBCAST for 20% discount.

      Special promotion for TIA Executive Connectivity Jam, June 5-8, Dallas, TX. Visit TIAConnectivityJam.org. Code: 2017CJ-WEBCAST for 10% discount.

      This year, it is expected that 74% of all online traffic will be video with a combination of network broadcasters and Over The Top (OTT) content providers bringing compelling content to and through the Internet. 55% of people in the United States watch video online every day. Facebook, Snapchat, Twitter and Tumbler have launched live streaming capabilities. Twitch, the number one online gaming video platform, sees 9.7 million daily active users (DAUs), with 2 million users broadcasting live streams each month. eSports is a huge gaming draw with some companies seeing upward of 96 million monthly average users (MAUs). And we haven’t even mentioned augmented and virtual reality, yet.

      Network speed, capacity and flexibility to meet the growing demand are improving - but not fast enough and with significant needs still not being addressed. This panel will look at the challenges facing getting video to and from end users including: how to manage the need to deliver to both broadcast and OTT; how to ensure seamless customer experiences; what to expect as 4K and higher resolution cameras become ubiquitous; what network buildout and optimization need to take place to ensure the demand for ultra high speed broadband is met.

      You can continue the conversation after the webcast during the upcoming TIA Connectivity Jam, being held June 5-7 in Dallas, TX.

      -- Bo Daly, President and Chief Business Officer, Super Evil Megacorp
      -- Yuval Fisher, CTO MVPD, Imagine Communications
      -- Kevin Gage, EVP Strategic Development and Chief Technology Officer, ONE Media
      -- Rashmi Misra, Worldwide General Manager Digital Video Services, Hewlett Packard Enterprise (HPE)


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    • Sony Pictures Entertainment: The Fallout from 2014’s Biggest Breach
      Sony Pictures Entertainment: The Fallout from 2014’s Biggest Breach Moderator: Stephen Pritchard - Speakers: Amar Singh, Eddie Schwartz & Adrian Davis Recorded: Jan 29 2015 3:00 pm UTC 60 mins
    • From November through to the new year, the headlines were awash with the major cyber-attack on Sony Pictures Entertainment. Details continue to filter through about the scale of the breach. We already know about the vast quantities of personal data leaked (including social security numbers); the theft and dissemination of intellectual property, such as film scripts and actual motion pictures; and, of course, the initial cancellation of the North Korea-lampooning flick, The Interview.

      Dig a little further, though, and how much do we really know about how the attack was perpetrated? Who is to blame? The FBI was quick to point the finger at North Korea, and the US government has even imposed sanctions on the nation in response. Security experts have lined up to dispute the FBI’s claims, but attempts to identify a plausible alternative haven’t generated much traction.

      This webinar looks at the incident’s implications from a security point of view. The panelists will examine where Sony went wrong, how far the blame can be extended to the entertainment giant, the plausibility of the FBI’s claim, and what the wider significance of this political hot potato could be.

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    • Efficiencies in Storage for Media & Entertainment
      Efficiencies in Storage for Media & Entertainment NetApp - Lyle Timmerman / Insight Integrated Systems - Dave Carpenter Recorded: Oct 21 2010 5:00 pm UTC 66 mins
    • Insight Integrated Systems , in alliance with NetApp, VMware, and other industry leaders, is the perfect partner for entertainment and media organizations who want to optimize revenue opportunities, reduce storage costs, and provide a stable foundation for growth. We hold close relationships with industry leaders, while remaining vendor independent to provide a best-of-breed solution that meets the special requirements of your organization.

      To meet current storage demands and to be ready for an uncertain, but undoubtedly complex future, organizations need a storage solution that provides robust capabilities:

      • Scalability and high performance to support growth
      • Lower cost and simplified management
      • High availability and business continuation

      Insight Integrated Systems brings industry-leading storage technology
      to the media and entertainment industry—from film studios to postproduction houses to publishers and broadcasters. Our comprehensive solutions for storage and data protection let you spend less time managing technology and more time creating, managing, and distributing new content and thereby increasing revenue.

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    • Flash Memory Speeds Media and Entertainment
      Flash Memory Speeds Media and Entertainment Tom Coughlin, Coughlin Associates Recorded: Oct 15 2013 6:00 pm UTC 46 mins
    • From content capture through content delivery flash memory is playing a growing role in the professional Media and Entertainment Industry. This presentation uses some data from the 2013 Digital Storage in Media and Entertainment as well as extensive interviews and research to look current and future digital storage needs in media and Entertainment and the increasing role that flash memory is playing. Flash memory is becoming a critical storage media for professional video capture as well as content playout and is beginning to play a role in video post-production as well. The future looks bright for flash memory in media and entertainment and this presentation will show you why.

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