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    • Digital Storage in Professional Media and Entertainment Digital Storage in Professional Media and Entertainment Thomas M. Coughlin, President, Coughlin Associates Recorded: Mar 10 2015 4:00 pm UTC 41 mins
    • Digital storage plays a significant role in the professional media and entertainment industry. Digital storage for the M&E industry has demand characteristics often very different from typical IT storage because of the performance requirements of real-time video in capture, editing and post-production, as well as distribution. On the other hand, the ever growing archive of long-tail digital content and increasing digitized historical analog content is swelling the demand for cold as well as warm archives using tape, optical discs and hard drive arrays.

      In March through May of 2014 Coughlin Associates, Inc. conducted a survey of professional media and entertainment professionals on various digital storage topics. The survey was broken down into several segments: content capture, editing and post-production, content delivery as well as archiving and digital preservation. This talk will include data from this survey as well as projections from the 2014 Digital Storage in Media and Entertainment Report covering major uses of digital storage technology in professional media and entertainment.

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    • Sony Pictures Entertainment: The Fallout from 2014’s Biggest Breach Sony Pictures Entertainment: The Fallout from 2014’s Biggest Breach Moderator: Stephen Pritchard - Speakers: Amar Singh, Eddie Schwartz & Adrian Davis Recorded: Jan 29 2015 3:00 pm UTC 60 mins
    • From November through to the new year, the headlines were awash with the major cyber-attack on Sony Pictures Entertainment. Details continue to filter through about the scale of the breach. We already know about the vast quantities of personal data leaked (including social security numbers); the theft and dissemination of intellectual property, such as film scripts and actual motion pictures; and, of course, the initial cancellation of the North Korea-lampooning flick, The Interview.

      Dig a little further, though, and how much do we really know about how the attack was perpetrated? Who is to blame? The FBI was quick to point the finger at North Korea, and the US government has even imposed sanctions on the nation in response. Security experts have lined up to dispute the FBI’s claims, but attempts to identify a plausible alternative haven’t generated much traction.

      This webinar looks at the incident’s implications from a security point of view. The panelists will examine where Sony went wrong, how far the blame can be extended to the entertainment giant, the plausibility of the FBI’s claim, and what the wider significance of this political hot potato could be.

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    • Efficiencies in Storage for Media & Entertainment Efficiencies in Storage for Media & Entertainment NetApp - Lyle Timmerman / Insight Integrated Systems - Dave Carpenter Recorded: Oct 21 2010 5:00 pm UTC 66 mins
    • Insight Integrated Systems , in alliance with NetApp, VMware, and other industry leaders, is the perfect partner for entertainment and media organizations who want to optimize revenue opportunities, reduce storage costs, and provide a stable foundation for growth. We hold close relationships with industry leaders, while remaining vendor independent to provide a best-of-breed solution that meets the special requirements of your organization.

      To meet current storage demands and to be ready for an uncertain, but undoubtedly complex future, organizations need a storage solution that provides robust capabilities:

      • Scalability and high performance to support growth
      • Lower cost and simplified management
      • High availability and business continuation

      Insight Integrated Systems brings industry-leading storage technology
      to the media and entertainment industry—from film studios to postproduction houses to publishers and broadcasters. Our comprehensive solutions for storage and data protection let you spend less time managing technology and more time creating, managing, and distributing new content and thereby increasing revenue.

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    • Flash Memory Speeds Media and Entertainment Flash Memory Speeds Media and Entertainment Tom Coughlin, Coughlin Associates Recorded: Oct 15 2013 6:00 pm UTC 46 mins
    • From content capture through content delivery flash memory is playing a growing role in the professional Media and Entertainment Industry. This presentation uses some data from the 2013 Digital Storage in Media and Entertainment as well as extensive interviews and research to look current and future digital storage needs in media and Entertainment and the increasing role that flash memory is playing. Flash memory is becoming a critical storage media for professional video capture as well as content playout and is beginning to play a role in video post-production as well. The future looks bright for flash memory in media and entertainment and this presentation will show you why.

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    • Digital Storage in Professional Media & Entertainment Digital Storage in Professional Media & Entertainment Tom Coughlin, SSSI member, Coughlin Associates Recorded: Jun 9 2009 5:00 pm UTC 45 mins
    • This talk gives an overview of the growth of digital storage demand and performance for all aspects of the digital media and entertainment (M&E) industry. The implications of ever higher resolution content processed in today’s digital media workflow from content capture, ingest, editing and post production, content delivery as well as archive and preservation will be examined. Some results from a recently completed survey of M&E professionals conducted by Coughlin Associates will be presented to show current status and developing trends in this highly demanding and storage intensive industry. There is a growing trend toward the use of network storage rather than direct attached storage for many performance-oriented M&E applications as the capabilities of storage networks has improved and costs have dropped. The development of the digital storage hierarchy to support these activities has led to the use of many types of storage devices including capacity hard disk drives, performance hard disk drives, optical discs and magnetic tape. In addition to these traditional storage media and systems flash memory has emerged as a strong storage contender, particularly in rugged content capture devices as well as in high performance content delivery systems.

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    • Rendering in the cloud Rendering in the cloud SoftLayer IBM Cloud Upcoming: Mar 2 2016 2:00 pm UTC 60 mins
    • As workloads in media and entertainment—such as film rendering, game development, postproduction, visual effects, and animation—continue to grow in size and geographic location, there is a need for a scalable, global cloud computing environments to manage, collaborate on, and store media data. Brought to you by SoftLayer IBM Cloud, this webinar is designed for CTOs, information systems directors, systems engineers and administrators. You’ll learn about the advantages of moving media and entertainment workloads to the cloud and the initial steps and technical insights of creating render-ready, hybrid cloud infrastructure.

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    • Flash Memory Enables 4K and Beyond Video Workflows Flash Memory Enables 4K and Beyond Video Workflows Thomas M. Coughlin, President, Coughlin Associates Recorded: Dec 11 2015 7:00 pm UTC 53 mins
    • Digital storage plays a significant role in the professional media and entertainment industry. As the resolution and frame rate for video increase flash memory is staring to play a significant role for content capture, post production and content delivery. This presentation will include material from the 2015 Digital Storage in Media and Entertainment Report from Coughlin Associates (and the associated 2015 digital media professional survey) on the growing use of flash memory in all aspects of professional media and entertainment and put flash use in context with other storage technologies in this industry. As the price and availability of flash memory grows flash memory will enable future generations of media that is even more immersive than today as video moves to 8K and virtual reality begins to play an increasing role in entertainment.

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    • Quantum Introduces Xcellis - Award-Winning Workflow Storage Quantum Introduces Xcellis - Award-Winning Workflow Storage Dave Frederick - Quantum Sr. Director of Product Marketing & Nick Elvester - Quantum Sr. Product Manager Recorded: Jan 28 2016 6:00 pm UTC 28 mins
    • Learn about Quantum’s exciting new high-performance workflow storage system - Xcellis!

      Xcellis Workflow Storage is the latest innovation in the continuing development of Quantum StorNext appliances. It is a high-performance storage family engineered to optimize workflows, streamline operations and empower organizations. Quantum Xcellis Storage Systems solves the world’s hardest data management problems in media & entertainment, video surveillance, life sciences, geospatial and government.

      Benefits of Xcellis…
      • Enhance workflows, boost efficiency, and improve productivity.
      • Scale capacity and performance in parallel or independently.
      • Combine SAN performance and NAS connectivity and promote collaboration and support workflows.

      Xcellis is for companies that depend on rapid, reliable access to content to deliver the products, services, and intelligence that drives their business.

      For more information visit: www.quantum.com/Xcellis

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    • BOBCM Expert Examples BOBCM Expert Examples Various Recorded: Jan 22 2015 12:40 pm UTC 4 mins
    • Our BOBCM website includes lots of case studies, interviews and comments from leading industry experts, please see www.bobcm.net

      We are compiling a new report based on feedback we've had as part of the latest interview series with branded entertainment and content award jury presidents and Grand Prix winners.

      We are asking industry experts to recommend an example of branded content that they think helps define what branded content is and how it is different from advertising. You can see some of the examples that have been submitted in our latest video.

      The reel includes the following brands in order of appearance:-

      1. British Airways India: Go further to get closer
      2. Bombay Sapphire® Imagination Series
      3. BMW Films: The Hire
      4. CMO.com by Adobe
      5. The LEGO® Movie
      6. Chipotle The Scarecrow
      7. Pepsi Max: Unbelievable #LiveForNow
      8. Patagonia Worn Wear
      9. Oreo Fanatic Snack Hack
      10. Chipotle’s Farmed and Dangerous
      11. Carequinhas Bald Cartoons

      Thank you to all of the inspirational people and brands that made this possible. If you'd like to contribute to the report please contact justin@bobcm.net

      For more great video examples of branded content please visit our YouTube channel www.youtube.com/brandedcontentma

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    • Bleeding screens – media at the edge Bleeding screens – media at the edge Jonathan Bacon (Marketing Week), Adam Short (2CV), Alex Nketiah (2CV) Recorded: Apr 15 2015 2:00 pm UTC 47 mins
    • The decrease in the percentage of UK households with a digital TV; the explosion of new media channels; the decline in linear TV viewing; the proliferation of digital content. In this context, market research company 2CV has recently completed a study with the aim of seeking out and engaging with those pushing the boundaries of media and entertainment consumption. In the webcast on 15th April, Alex Nketiah and Adam Short from 2CV will run through the findings from this unique research. It’s sure to be essential viewing for both brand owners and media companies looking to the future.

      The research explores what motivates and inspires… where expectations are now and in the future. It’s a deliberate journey to the edge to explore emerging media behaviours and attitudes – to discover what this might mean for media tomorrow and where the new value is likely to be.

      Using a combination of qualitative and quantitative research amongst a robust sample of respondents from across the UK, the 2CV research explores the motivations and behaviours of five different audiences at the edges of media consumption (for example, early adopters and rejecters of mainstream channels) to discover:

      •What draws them into this ‘new’ media usage

      •Their expectations around content quality, discovery and personalisation

      •The changing relationship between the media companies and content deliverers

      •The priorities and trade-offs to determine what truly drives choice in their media worlds

      •The findings will provide interesting food for thought both for advertisers looking to formulate future communications strategy and media owners wanting to adapt and thrive in the new media landscape.

      Adam Short and Alex Nketiah are Joint Heads of Technology & Entertainment Practice at 2CV.

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