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UX & UI design in Virtual and Augmented Reality

Learn the latest best practices in User Experience and User Interface design for immersive solutions!
Recorded Nov 24 2020 62 mins
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Presented by
John Koziatek, Joe Van Harken, Brad Waid, VRARA Detroit, VR/AR Association
Presentation preview: UX & UI design in Virtual and Augmented Reality

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  • Cine-VR: Why Cinematic VR isn't just for Hollywood Recorded: Aug 20 2021 57 mins
    Matthew Love, Ohio University - GRID Lab, Joseph Chambers, ChambersXR
    Virtual Reality has been used extensively to help educate in the area of technical knowledge, but what about in the area of soft skills such as interpersonal communication, de-escalation, motivational interviewing, and more?

    The GRID Lab at Ohio University has found great success working with industries such as Healthcare and Law Enforcement.

    Through their unique blend of narrative storytelling combined with educational material and 360 videos. Hear about the Lab’s approach to 360 videos and learn why their content has been dubbed cine-VR.
  • New horizons for education and vocation development Recorded: Jun 29 2021 61 mins
    Mohamed Ismail, MIT. Jose González, Univ Politécnica de Madrid. Christian Pongratz, NYIT. Tyler Middlestadt, IPD2 Group
    Learn about latest use cases and best practices. A researcher, a PhD candidate, a Professor, a Vocational training expert: four different perspectives for this roundtable about education. The core of the conversation will orbit around new horizons of education and training. We'll discuss the impact of new technologies, including current experiences, expectations and opinions about AR and VR. The session will be moderated by Gabriele Sorrento, president of VRARA Silicon Valley Chapter.
  • Autism Therapy: Can Virtual Reality (VR) Have An Impact? Recorded: Feb 24 2021 74 mins
    Justin Mullin, VR/AR Association Dallas. Christopher Brown, Bright Mosaic. Mike Christian, From the Future
    Christopher Brown and Mike Christian, co founders of Bright Future, will discuss long standing challenges to Autism Spectrum Disorder (ASD) therapy and how VR can bring a next generation strategy.

    Is it possible for VR to have a significant impact on the strategy of autism therapy as a tool?

    You will enjoy an opportunity to see a sneak preview of their soon-to-be released program, as well as pose questions related to VR and autism therapy.
  • Shaping the Adoption of XR in Retail Recorded: Feb 23 2021 61 mins
    VRARA London, MetaVRse, Marxent, Satore Studio
    Join our online panel Tuesday, February 23rd 5-6 pm GMT online panel for a discussion regarding the key factors that are leading to the incremental adoption of AR/VR technology in retail.

    Augmented and Virtual Reality have already made inroads in the retail sector. Considering the benefits and ease of trade they offer, these technologies are here to stay. Major retailers across various sectors have already begun reaping the benefits of augmented reality and virtual reality technologies.

    Specifically Discussing:
    -Summary of the retail situation globally, pre and post-Covid
    -Variety of ways AR and VR are being used in the retail environment
    -Benefits/Challenges of these technologies
    -Particular sectors/verticals in retail where these benefits/challenges are heightened
    -Client Metrics
    -3D viewing vs. AR
    -Requirements for a retailer to launch a 3D, AR and/or VR experience
    -The future of retail and e-commerce
    -Other digital retail technologies outside of XR worth considering
  • Harnessing the Disruptive Power of Volumetric Video (Sponsored by Emergent) Recorded: Feb 3 2021 61 mins
    Metastage, Avatar Dimension Studio, Dimension Studio, Heidrick & Struggles, Dream Syndicate XR, Harrisburg University
    Volumetric video is a technique that captures a three-dimensional space, such as a location or performance. Learn about the current solutions and latest case studies, with ROI examples.

    Moderators:
    Yulia Barnakova | Principal, Digital & Innovation, Heidrick & Struggles
    Howard McCabe | ECD, Dream Syndicate XR
    Jen Mowery | Doctoral Candidate & Lecturer of Agile Methodologies, Harrisburg University

    Panelists:
    Callum McMillan | Co-Founder and Director, Dimension Studio (London)
    Perrin Kaplan | Advisor, Avatar Dimension Studio (Ashburn, VA)
    Christina Heller | CEO, Metastage (Los Angeles, CA)
  • How Augmented Reality is defining the future of paid media Recorded: Jan 27 2021 63 mins
    Tony Gemma and Ryan Soutter from Verizon Media. Brooke Meredith, RYOT. Phil Barrett, VR/AR Association
    Learn the latest best practices, case studies, and ROI examples
  • Transform Workflows with Work From Anywhere Spatial Platforms Recorded: Dec 10 2020 52 mins
    Natascha French, VRARA. Loren Colin, Cavrnus, Anthony Duca, Cavrnus. Frank Black, Magic Leap. Heidi Buck, US Navy
    Exploring the transformative power of XR to shape the future of work. Leading industry experts will discuss how new immersion and collaboration solutions are poised to unleash the power of 3D across the enterprise.

    Transform Workflows with Work From Anywhere Spatial Platforms

    The global pandemic boldly demonstrated the need for and has accelerated the transition to a remote worker knowledge economy. Current video conference tools not only fail to provide a real sense of connection to our co-workers, partners and customers, they also don't address the workflow challenges and opportunities presented by not working side-by-side. Hear from technology leaders in software, hardware and solutions for proven strategies on how immersive XR drives change and value through an organization.
  • Venture Capital in XR: Silicon Valley VCs Weigh In on Where They See Traction. Recorded: Dec 2 2020 63 mins
    Mike Boland, Artillery. Gayathri Radhakrishnan, Micron. Angelo Del Priore, HP. Amy LaMeyer, WXR Fund. Ryan Wang, Outpost
    Dec 2 11am PST/2pm EST

    The virtual and augmented reality market is forecasted to grow from over $10.2B this year to $34.4B in global revenue by 2024 according to Artillery Intelligence. Venture Capitalists (VCs) traditionally look for hyper-scale opportunities within any market. So where are they looking to see this growth in virtual and augmented reality across, enterprise, consumer, media, advertising? Join the VR/AR Association’s Silicon Valley Chapter online event to hear from Mike Boland of Artillery Intelligence give a market opportunity overview and Silicon Valley VCs who will weigh in on where they are looking to place bets.



    New hardware technologies, cloud computing, 5G, battery optimization, computer vision and AI are creating what could be the perfect storm to unleash multiple unicorn companies in the XR (augmented and virtual reality) ecosystems.

    Speakers/Panelists:


    Industry Expert: Mike Boland, CEO & Chief Analyst, Artillery Intelligence linkedin.com/in/bolandmike

    VC Panel:
    Gayathri Radhakrishnan, Director, AI Fund, Micron Technology linkedin.com/in/gradhakrishnan
    Angelo Del Priore, Partner, HP Tech Ventures linkedin.com/in/angelo-del-priore-04136b1
    Amy LaMeyer, Partner, WXR Fund linkedin.com/in/amylameyer
    Ryan Wang, Founding Partner, Outpost Capital linkedin.com/in/ryanwangglobal
    Moderator: Nathan Pettyjohn, President VRARA and Commercial AR/VR Lead at Lenovo linkedin.com/in/nathan-pettyjohn-17619710
  • UX & UI design in Virtual and Augmented Reality Recorded: Nov 24 2020 62 mins
    John Koziatek, Joe Van Harken, Brad Waid, VRARA Detroit, VR/AR Association
    Learn the latest best practices in User Experience and User Interface design for immersive solutions!
  • New Horizons: How COVID Has Accelerated Development and Adoption of VR & AR Recorded: Nov 17 2020 91 mins
    Mike Festa, Founder/CEO, 3XR Aaron Wisniewski, CEO/Founder, OVR Technology Kenneth Bossung, CEO, Infinadeck, VRARA Boston
    Learn the latest in Virtual and Augmented Reality solutions
  • Build a More Tangible Digital Brand with 3D and AR Recorded: Oct 28 2020 54 mins
    Verizon, VNTANA, Fendi,
    With the majority of retail closed for the foreseeable future, every brand to reevaluate and invest in their digital channels. How do you stand in the never ending sea of digital content? 3D and AR are not futuristic, expensive technologies, they are here now to help you create a more tangible digital experience your customers will love. Join experts from leading brands, technology companies and more to learn actionable steps to create a cohesive 3D strategy that is proven to increase online sales and reduce returns.

    Hosted by: Natascha French, LA Chapter - President, VRARA
    Moderated by: Travis Cloyd, XR Worldwide
    Panelists:
    William Kightley, Fendi
    Ashley Crowder, VNTANA
    Tiffany Stone, Verizon
  • Realty Reality: XR for Real Estate Heats Up Recorded: Oct 14 2020 56 mins
    VIATechnik, M2 Studio, Inc, Orren Pickell Building Group, Get Real, VR/AR Association Chicago
    A panel consisting of XR providers of real estate marketing services alongside real estate developers talking about what they are seeing in new ways to market properties using XR.
  • Spatial Computing featuring NASA Recorded: Aug 31 2020 37 mins
    NASA, ShinyBox, VRARA Houston, Faysal Sharif
    Learn the latest from leaders in the space
  • Adoption Challenges for Emerging Tech and the COVID Effect Recorded: Aug 14 2020 72 mins
    MondoDX, MetaStage, Kroton Educacional, MobileEdgeX, VRARA Brazil
    Entertainment Industry. Cultural and Technical challenges in Education. The next step in Infrastructure for XR - Edge Computing. How AR could be a turning point in Retail spectrum. How we are deploying AR in Manufacturing Industry in Brazil.
  • How XR is Shaping Digital Transformation with Microsoft, Unity & AVATAR Partners Recorded: Aug 12 2020 83 mins
    Microsoft, Unity, AVATAR Partners, VRARA SoCal
    We will discuss the opportunity and impact that XR - specifically Augmented and Mixed Reality - can have on the product lifecycle and its digital twin in heavy-duty industrial enterprise. Organizations can use AR and MR to achieve game-changing competitive advantage, reduce expenses, improve safety during COVID, and improve profit. This presentation will discuss the key factors in XR success – and pitfalls to avoid. Learn about Microsoft, Unity, and AVATAR’s roadmaps and latest technology tools for XR. This presentation will highlight use cases from large enterprise and multiple industries.

    · Kevin Orbaker, Chief Technology Architect, Microsoft
    · Dan Miller, Senior Developer Advocate, XR, Unity3D
    · Marlo Brooke, CEO, AVATAR Partners | Chapter President, VR/AR Association, Orange County, CA
  • Forging our Future with ARKit: Balancing Tech Investments in Augmented Reality Recorded: Oct 3 2017 64 mins
    John Buzzell, Ricardo Olivo
    Apple and Google have joined the call for an Augmented Reality future, bringing hundreds of millions of users with them. Given multiple visions for the massive opportunity ahead, how should we divide our efforts? In this webcast, you’ll hear expert opinions from a group living this challenge. VR/AR Association Marketing Committee Chair John Buzzell and YOU ARE HERE technology lead Ricardo Olivo will reveal their journey – from Vuforia and HoloLens to ARKit and beyond – covering use cases, technology insights, hardware challenges and more. You’ll learn where to place your bets, and how to make the most of this transition. This session will also include 30 minutes of Q&A to help you make sense of your VR/AR options.
  • Virtual Umbrella: Why We Chose Virtual Reality Recorded: Sep 28 2017 34 mins
    Samantha Kingston, Founder, Virtual Umbrella
    Samantha Kingston will explore why she bet her career on virtual reality and what it’s really like running a marketing company solely for VR, looking at trends and what challenges are ahead for 2018.

    Virtual Umbrella is an award-winning marketing consultancy specialising in Virtual Reality. Virtual Umbrella has worked on a number of notable projects including creating a virtual reality cinema in Cannes, curating and running a technology hub as part of the Edinburgh Fringe Festival and providing immersive experiences along the BBC and Imperial War Museum.

    Speaker bio:

    Samantha Kingston is the award-winning client director at Virtual Umbrella. Virtual Umbrella is a marketing and PR agency specialising in virtual reality. Samantha fell into the VR industry by accident but has spent her time in the industry building up her own company and working with the VR industry in the UK, Europe, and US. Samantha is an advocate for Women in tech and VR and she is often found moderating panels on equality in the workplace. In 2016 she won the regional and national ‘New Business’ award at Venus Awards, highlighted as one of MCV 30 under 30 and one of the rising stars of BIMA100 2016.
  • IMMERSIVE EXPERIENCES - PASSING THE “SO WHAT?” TEST FOR BRANDS Recorded: Sep 27 2017 45 mins
    Chris Helm, COO & Co-Founder, Blend Media
    Brands typically invest in one-off, high end immersive experiences that
    deliver difficult to measure ROI metrics whilst also being challenging to
    consume for viewers.

    Multiple friction points along this journey make us ask “So What?” when it comes to the immersive visual experience.

    Blend Media specialise in 360˚ video and have built a creator network,
    content library and web editor to pass the ‘So What?’ test.

    We enable brands to create immersive, affordable visual experiences that deliver longer term campaign value that are engaging and easy for consumers to enjoy.
  • Virtual & Augmented Reality with Robert Scoble hosted by the VR/AR Association Recorded: Jul 18 2017 85 mins
    Robert Scoble
    Spend 1hr with Robert online and ask any question you want! Robert will present the latest industry information and give you insights into the present and the near-future.

    Robert Scoble is on the Advisory Board of the VR/AR Association and is an authority on what's next, particularly when it comes to VR, AR, and MR. Partner at Transformation Group, Robert helps companies deal with the disruption that next generation augmented reality, AKA "Mixed Reality" represents. In his book, "The Fourth Transformation," he details how it will change everything from retailing to education to sports. Robert received several endorsements: Time: One of the top 140 Twitterers! FT: One of the five most influential Twitterers! Inc.: Top 5 on list of Tech Power Players You Need to Know. Next Reality: Top 50 AR influencer.
  • Hardware-Free AR Indoor Positioning and Navigation Recorded: May 30 2017 21 mins
    Clemens Kirner, Founder & CEO, INS Insider Navigation Systems GmbH
    we give an overview how augmented reality can be used to get ride of hardware for indoor navigation and position. And on top we show many use cases from the obvious airports, shopping malls, museum to the cases we did not see our solution at first sight but have a lot of new clients and use cases there like factories, building maintenance and so on
For anyone interested in AR & VR technology
This channel is for Augmented Reality, Virtual Reality and Mixed Reality professionals, content developers, app developers, software engineers, hardware engineers, architects, sales professionals, marketing managers, project and program managers, and anyone else who is interested in AR and VR technology.

With Microsoft HoloLens, Facebook's Oculus Rift, HTC/Valve's Vive, Project Morpheus from Sony (Playstation VR), Samsung Gear VR, and now Magic Leap, (to name a few - the list is getting longer all the time!) there's no getting away from the fact that AR and VR have arrived!

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  • Title: UX & UI design in Virtual and Augmented Reality
  • Live at: Nov 24 2020 7:00 pm
  • Presented by: John Koziatek, Joe Van Harken, Brad Waid, VRARA Detroit, VR/AR Association
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