Shaping the Adoption of XR in Retail

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Presented by

VRARA London, MetaVRse, Marxent, Satore Studio

About this talk

Join our online panel Tuesday, February 23rd 5-6 pm GMT online panel for a discussion regarding the key factors that are leading to the incremental adoption of AR/VR technology in retail. Augmented and Virtual Reality have already made inroads in the retail sector. Considering the benefits and ease of trade they offer, these technologies are here to stay. Major retailers across various sectors have already begun reaping the benefits of augmented reality and virtual reality technologies. Specifically Discussing: -Summary of the retail situation globally, pre and post-Covid -Variety of ways AR and VR are being used in the retail environment -Benefits/Challenges of these technologies -Particular sectors/verticals in retail where these benefits/challenges are heightened -Client Metrics -3D viewing vs. AR -Requirements for a retailer to launch a 3D, AR and/or VR experience -The future of retail and e-commerce -Other digital retail technologies outside of XR worth considering
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This channel is for Augmented Reality, Virtual Reality and Mixed Reality professionals, content developers, app developers, software engineers, hardware engineers, architects, sales professionals, marketing managers, project and program managers, and anyone else who is interested in AR and VR technology. With Microsoft HoloLens, Facebook's Oculus Rift, HTC/Valve's Vive, Project Morpheus from Sony (Playstation VR), Samsung Gear VR, and now Magic Leap, (to name a few - the list is getting longer all the time!) there's no getting away from the fact that AR and VR have arrived!