How to Design VR Arcade Games that Don't Suck

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Presented by

VRARA LBE Committee

About this talk

Great arcade games like Pac-Man, Tetris, and Time Crisis can last forever. Most VR arcade games lack vital elements that drive replay, leading operators to demand large libraries of mediocre games. Three leading industry experts delve into virtual reality arcade game mechanic fundamentals, highlighting essential aspects ranging from core loops to progression and rewards to feedback systems. By emphasizing the importance of designing immersive, fun, and addictive games, this webinar aims to equip developers with the tools and knowledge necessary to excel in the rapidly evolving world of VR arcade gaming. Topics will include: 1. Player Control and Input 2. Core Loop 3. Challenge and Difficulty 4. Progression and Rewards 5. Balance 6. Feedback and Communication 7. Pacing and Variety
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This channel is for Augmented Reality, Virtual Reality and Mixed Reality professionals, content developers, app developers, software engineers, hardware engineers, architects, sales professionals, marketing managers, project and program managers, and anyone else who is interested in AR and VR technology. With Microsoft HoloLens, Facebook's Oculus Rift, HTC/Valve's Vive, Project Morpheus from Sony (Playstation VR), Samsung Gear VR, and now Magic Leap, (to name a few - the list is getting longer all the time!) there's no getting away from the fact that AR and VR have arrived!