Using Virtual and Augmented Reality as Data Visualisation Environments
There are a number of exciting ways in which Virtual and Augmented Reality can be used to visualise data.
This presentation will look at 3 main approaches - the "virtual command centre", the "data space" and "annotated reality", and consider the pros and cons of each, and how they could be used with the current generation of VR/AR headsets, and how such systems may develop in the future.
RecordedSep 14 201645 mins
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Rebecca Kemper, COSI: Center of Science and Industry, Tyler Blust and Anthony Mikicic of GuessworkVR,
Join us as GuessworkVR will describe their process on creating narrative for VR. They will share how they won a grant from Oculus and how their narrative development in VR has had a major role in their success. GuessworkVR is a remote game development studio based in Columbus, OH. Their game, UNDR H2O, is a room-defense game that takes place in a world where Plumbers are superheroes. The game places you in the shoes of a 17-year-old, plumber hero wannabe, who faces one major problem: his late father was a supervillain. GuessworkVR is a remote game development studio based in Columbus, OH. Their game, UNDR H2O, is a room-defense game that takes place in a world where Plumbers are superheroes. The game places you in the shoes of a 17-year-old, plumber hero wannabe, who faces one major problem: his late father was a supervillain.
Jeff Bodzewski, Partner and CEO of Wool & Water, and a panel of brand executives
Join VRARA Chicago, Jeff Bodzewski, Partner and CEO of Wool & Water, and a panel of brand executives as we examine consumer interest in using Snapchat for eCommerce shopping, how curiosity in AR and VR has increased, and the impact these trends could have on retailers in the near future as we move closer to the Metaverse becoming a reality.
Our panel and discussion will center around a recent Wool & Water survey of more than 1,000 U.S. consumers between October 6 – 8, 2021. The report revealed a strong majority (85%) of those who are somewhat or very excited about augmented reality (AR) as a way to interact with products. Additionally, another 85% are at least somewhat likely to choose a brand that gave them the option to increase confidence in the fit, look and experience of a product through AR or VR, over a competitor – up slightly from 83% in the Spring of 2021. These findings demonstrate the promise that AR offers, as well as the limitations of its most recognized platform: Snapchat.
Brands who want to thrive in this new and evolving market need to offer a fully shoppable experience throughout their entire omni-channel approach – something that Wool & Water has been offering for more than a year.
Charles Dupont: Head of Product, Dimension. Lizzie He: Senior Product Manager, STRIVR. Yogi Rana: Senior Product Manager, PTC
This new series is your deep dive into important and relevant Product topics and questions within the VR/AR industry:
- The overarching goals of VR/AR products for consumers right now
- The source of Product-based idea generation in VR/AR projects
- Key improvements needed with VR/AR products in the near future
- Skills required to succeed in Product in VR/AR
- How to tackle public resistance towards VR/AR products
Limbert Fabian and Jen Cadic of Flight School Studios. Justin Mullin, VRARA Dallas
What you will learn:
How it is possible to use VR to create impactful memories and bring memories to life.
With their years of experience and creative expertise, Limbert Fabian and Jen Cadic will present two of their outstanding productions, St. Jude Hall of Heros and War Remains. Limbert and Jen were key to the development of those projects and have great insight to how those projects became leading examples of how to use VR to Craft Immersive Memories. As part of the discussion, you will have the opportunity to ask questions and view video footage of the projects.
Michael Firman, Niantic. Arie Croitoru, Unreal Engine. Dan Sivan
Michael Firman is a Senior Research Scientist on Niantic's AR R&D team, creating the future of AR. His work pushes the frontiers of Computer Vision and Machine Learning to help us find new ways to explore the world, together, using technology. Michael previously worked in the Vision and Graphics group at University College London, where he received his PhD.
Arie Croitoru, a real-time specialist, gained his experience in 3D design, photography, graphic design and architectural visualizations. His studio works with Israel’s biggest institutes, such as the IDF, and Israel’s healthcare national organization, implementing real time solutions to create interactive applications and cutting-edge products for potential users. He also teaches real time design through game engines – mainly Unreal Engine - in several different institutes in Israel. His recent works focus on implementing the engine in large-scale media advertising with Virtual Production and platforms for real estate companies and architectural firms. He also leads Israel’s official Unreal Engine community.
Rebecca Kemper, COSI. Rick Karl, Kent State. Joe Chambers, VRARA Columbus
Presentation by Center of Science and Industry (COSI) and The May 4th augmented reality experience, which is designed to engage and immerse users as they journey through the events of May 4th, 1970 and reflect on its meaning for today. The experience invites users to view multiple perspectives of the Kent State shootings through the lens of augmented reality using historical imagery, audio, and related experiences that highlight past and current humanitarian struggles.
Kent State researchers will describe two eXtended Reality (XR) projects they deployed within the last few years. The first, an augmented reality project that was later turned to VR because of COVID-19, gives users opportunities to explore the context and history surrounding the May 4th, 1970 shootings at Kent State University. The second, a VR 360 project designed for headset or standard screen viewing, gives future teachers opportunities to “virtual visit” and observe classrooms to learn about professional practice. Moderated by Rebecca Kemper, COSI: Center of Science and Industry
Hakan Satiroglu, Founder and CEO of XR Terra. Adam Takacs, INDE & VYU. Scott Toppel, AVATAR Partners
This experienced panel will share insight from how digital immersion for enterprise use-cases has evolved and will continue to advance, looking towards the future of streamlined extended reality digital workflows for consumers, developers and the workforce. Join our All-Star Founders from XR Terra, INDE, and Avatar Partners.
Oberon Technologies, Gas Technology Institute (GTI), VRARA Chicago
A panel with industry users of VR training technology. This presentation, featuring Oberon Technologies, will explore new ways VR Training is being used by industry leaders to increase productivity while reducing costs and providing a foundation for future growth.
Amanda Whitt, Senior Product Manager at Niantic. Gabriel Brostow, Chief Research Scientist at Niantic
Niantic has recently announced the private beta of its Niantic Lightship ARDK, part of its full Lightship platform that powers planet-scale AR experiences including Pokémon GO. We will give a deeper look at the ARDK in this talk. You’ll learn about its tools and features, the experiences it can enable and see demos that bring its possibilities to life.
Charles Nduka, Emteq Labs. Melissa Kiehl, ICRC Red Cross. Natalie Lazaris, Reach for a Dream Foundation
We will take a closer look at how VR and AR are being used for good, by charities and companies internationally. From helping post-reconstructive surgery patients, or children in hospital reach for their dreams, to humanitarian training or remote collaboration, VR and AR are helping scale life-changing programs.
ThinkEDU: Has Nwamadi & Mike Fischler CEO. Paulo Protasio, Director, etcBRASIL. Tomas Karlsson, Head of BD, KnowledgePoint
Topics of discussion will include the following: Unity and Market Opportunities for Unity Learning Partners, an overview of the UATP and UAA programs (and how to join), Unity workshops, courseware, and certification offerings. During this webinar, you will gain introductions to Unity Learning Partner Services Distributors that can assist you or your organization in joining these programs: ThinkEDU (North America). ETC Brasil (Latin America) and KnowledgePoint Connect (EMEA, ANZ).
Ali Merchant, iQ3Connect. Aaron Oliker, BioDigital. Matt Cooney, VRARA.
Do you develop XR or wonder how you can leverage it for your organization? This Thursday, February 25th, the VRARA's Boston Chapter's presents "Leveraging XR for Collaboration," and asks:
- Why are clients adopting XR?
- What features need to be in the next generation of XR tech that aren’t present now?
- What are the unseen factors that could significantly shift the XR landscape, and what trends should we be aware of?
Join Ali Merchant, CEO/Founder, iQ3Connect, Aaron Oliker, CIO, BioDigital, and panel moderator Everett Wallace, VRARA Chapter President, San Francisco for this exciting and illuminating examination into the future of XR and its disruption of spatial computing in general and collaboration in particular.
Using Virtual and Augmented Reality as Data Visualisation EnvironmentsDavid Burden - CEO, Daden Limited, an immersive learning and visualisation company[[ webcastStartDate * 1000 | amDateFormat: 'MMM D YYYY h:mm a' ]]44 mins