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VR / AR: The Next Computing Interface and Platform

VR AR isn’t just about games anymore. VR AR is the next computing interface & platform.

This presentation will outline the state of the VR AR industry and why it's time for VR AR.
Recorded Sep 14 2016 27 mins
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Presented by
Kris Kolo, President, NYC Chapter, The VR/AR Association
Presentation preview: VR / AR: The Next Computing Interface and Platform

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  • Understanding Strategies for VR/AR in Business – Methods and Cases Nov 29 2016 4:00 pm UTC 45 mins
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    Can immersive reality actually help us better understand each other? Understand ourselves? How does human cognitive processing change, or become enhanced, once VR and AR are added to the mix?

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    Ed Greig will be talking about how Deloitte Digital is working with clients using virtual and augmented realities today, as well as describing how these technologies are being adopted more broadly across industries.

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  • VR / AR: The Next Computing Interface and Platform Recorded: Sep 14 2016 27 mins
    Kris Kolo, President, NYC Chapter, The VR/AR Association
    VR AR isn’t just about games anymore. VR AR is the next computing interface & platform.

    This presentation will outline the state of the VR AR industry and why it's time for VR AR.
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    David Mullett, Virtual Reality Content Innovator, Virtualize: david@virtualizevr.com
    We are on the doorstep of the biggest tech revolution in the history of the world. This new digital universe is a virtual reality ecosystem that is a convergence of a range of exploding technologies - virtual and augmented reality, AI, cloud computing, nano, wifi penetration - to name just a few. The radical toolkit provided by VR will transform every industry and sector across the board and even create new ones along the way.

    Every brand and company needs to start thinking strategically now about how they port their existing business into the new VR computation platform.

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    This talk will be big picture thinking around how you can 'virtualize' your brand and company with strategic VR innovation. We'll talk the types of things you need to be thinking about as we make the leap in the new virtual world web and beyond.

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    There are a number of exciting ways in which Virtual and Augmented Reality can be used to visualise data.

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  • Gateway to Gamification: Using Pokemon Go to Connect with Bank Customers Recorded: Aug 11 2016 59 mins
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    No doubt, you’ve heard about the mobile app that’s taken the world by storm. Within a week of going live in the US, Pokémon Go reached 26 million daily active users, approximately 60 percent of which were Millennials. Businesses across the country have taken notice and many have begun exploring ways to take advantage of this trend, such as leveraging proximity to Pokéstops and generating Pokémon-themed marketing content and campaigns.

    Suzan Szollar and a panel of some of our adventurous Digital Insight financial institution clients will discuss what they’ve tried, and what business goals may be supported by participating in augmented and virtual reality mobile gaming. They’ll also share our recommended approach to stepping into this space, and what’s on the horizon for Pokémon Go.
The home of Augmented Reality content on BrightTALK
The home of Augmented Reality content on BrightTALK

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  • Title: VR / AR: The Next Computing Interface and Platform
  • Live at: Sep 14 2016 4:00 pm
  • Presented by: Kris Kolo, President, NYC Chapter, The VR/AR Association
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