Ed Greig will be talking about how Deloitte Digital is working with clients using virtual and augmented realities today, as well as describing how these technologies are being adopted more broadly across industries.
He will also describe how to assess and work with new technology so that your organisation can get the most out of it before your competitors do.
RecordedNov 29 201648 mins
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ThinkEDU: Has Nwamadi & Mike Fischler CEO. Paulo Protasio, Director, etcBRASIL. Tomas Karlsson, Head of BD, KnowledgePoint
Topics of discussion will include the following: Unity and Market Opportunities for Unity Learning Partners, an overview of the UATP and UAA programs (and how to join), Unity workshops, courseware, and certification offerings. During this webinar, you will gain introductions to Unity Learning Partner Services Distributors that can assist you or your organization in joining these programs: ThinkEDU (North America). ETC Brasil (Latin America) and KnowledgePoint Connect (EMEA, ANZ).
Ali Merchant, iQ3Connect. Aaron Oliker, BioDigital. Matt Cooney, VRARA.
Do you develop XR or wonder how you can leverage it for your organization? This Thursday, February 25th, the VRARA's Boston Chapter's presents "Leveraging XR for Collaboration," and asks:
- Why are clients adopting XR?
- What features need to be in the next generation of XR tech that aren’t present now?
- What are the unseen factors that could significantly shift the XR landscape, and what trends should we be aware of?
Join Ali Merchant, CEO/Founder, iQ3Connect, Aaron Oliker, CIO, BioDigital, and panel moderator Everett Wallace, VRARA Chapter President, San Francisco for this exciting and illuminating examination into the future of XR and its disruption of spatial computing in general and collaboration in particular.
VR/AR Association Central Florida Orlando Chapter, Army, Navy, Marines, Air Force, NCS
The hypothesis is that the current epidemic is reinforcing the need to have capabilities to deliver training to the warfighter remotely…technologies such as VR/AR, Cloud, etc. will help to facilitate that. Will this current epidemic have a positive/negative/neutral impact on demand? What are we learning a month into the crisis and how will this change our perspective.
Do you manage a training organization or teach Unity as part of your degree program? If so, Unity and ThinkEDU are hosting a webinar where you can learn about these two exciting Unity programs.
Topics of discussion will include the following: Unity and Market Opportunities for Unity Learning Partners, an overview of the UATP and UAA programs (and how to join), Unity workshops, courseware and certification offerings. During this webinar, you will gain introductions to Unity Learning Partner Services Distributors that can assist you or your organization in joining these programs: ThinkEDU (North America). ETC Brasil (Latin America) and KnowledgePoint Connect (EMEA, ANZ).
It is clear that augmented reality (AR) can provide real value to enterprise organizations In fact, AR can deliver value well beyond traditional return on investment metrics and also help drive more intangible benefits pertaining to employee satisfaction or improved talent recruitment and retention.
But how do you actually prove it? It is key to understand the reasons behind your AR deployment and what you’re trying to improve upon in order to illustrate the true value of this transformative technology.
Join Scope AR and the VR/AR Association for this info packed webinar to learn:
*Key essentials to help you prove ROI in your next AR project
*Strategies to secure budget for your AR use cases
*How Scope AR's WorkLink Platform can help your organization see real ROI on your AR investment
VR/AR Association, DiSTI, Design Interactive, US Army
The VR/AR Association Central Florida-Orlando Chapter is hosting this webinar. The presenters will present research, findings and recommendations conducted by Design Interactive, the US Army and the University of Central Florida.
VR/AR Association, Charlie Fink Forbes Columnist, John Coleman, Jesse Schell, Cyril Voiron Ubisoft
The VR/AR Association Location Based Entertainment Committee will host this Fireside Chat with Vertigo Games, Schell Games & Ubisoft.
Location Based Entertainment consumer spending is expected to reach $809 million by 2022, but what about from the development perspective…how do business models differ here from the rest of the Games Industry? Are releasing, licensing and creating titles for Arcades really all that much different? And is there a new type of Gamer for whom these titles designed for?
This fireside chat moderated by the LBE Committee’s go to man Charlie Fink, will be asking some of the most recognised Games Studios how they are diversifying their portfolios by offering unique gaming experiences for Out-of-Home Entertainment and how making the move to LBVR compares with developing successful titles for the home consumer market (console, PC, mobile, VR, etc.)?