Mobile VR is going to be far and away the largest market for virtual reality in both the immediate term and as the VR market expands. This is where VR is going to come in and disrupt entrenched competition in the digital landscape. Currently less than 1% of PCs worldwide are powerful enough to run the Oculus Rift or HTC Vive, so producing VR for low end hardware specs on Mobile VR is going to be the best strategy for accessing large numbers of consumers. 5G and expanding wifi is going to explode current bandwidth limitations and be the backbone for next generation Mobile VR experiences. Together with the new WebVR format, 5G and Mobile VR will be the place to build your disruptive VR application and open up a whole new realm of solution, acquisition, and engagement. Through social VR, sharing, avatars, and solutions-based VR, Mobile VR is going to be the brand of VR that changes the world. What can you build in VR that has the same value, or more value, than non-VR applications?
RecordedNov 30 201636 mins
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VR/AR Association Central Florida Orlando Chapter, Army, Navy, Marines, Air Force, NCS
The hypothesis is that the current epidemic is reinforcing the need to have capabilities to deliver training to the warfighter remotely…technologies such as VR/AR, Cloud, etc. will help to facilitate that. Will this current epidemic have a positive/negative/neutral impact on demand? What are we learning a month into the crisis and how will this change our perspective.
Do you manage a training organization or teach Unity as part of your degree program? If so, Unity and ThinkEDU are hosting a webinar where you can learn about these two exciting Unity programs.
Topics of discussion will include the following: Unity and Market Opportunities for Unity Learning Partners, an overview of the UATP and UAA programs (and how to join), Unity workshops, courseware and certification offerings. During this webinar, you will gain introductions to Unity Learning Partner Services Distributors that can assist you or your organization in joining these programs: ThinkEDU (North America). ETC Brasil (Latin America) and KnowledgePoint Connect (EMEA, ANZ).
It is clear that augmented reality (AR) can provide real value to enterprise organizations In fact, AR can deliver value well beyond traditional return on investment metrics and also help drive more intangible benefits pertaining to employee satisfaction or improved talent recruitment and retention.
But how do you actually prove it? It is key to understand the reasons behind your AR deployment and what you’re trying to improve upon in order to illustrate the true value of this transformative technology.
Join Scope AR and the VR/AR Association for this info packed webinar to learn:
*Key essentials to help you prove ROI in your next AR project
*Strategies to secure budget for your AR use cases
*How Scope AR's WorkLink Platform can help your organization see real ROI on your AR investment
VR/AR Association, DiSTI, Design Interactive, US Army
The VR/AR Association Central Florida-Orlando Chapter is hosting this webinar. The presenters will present research, findings and recommendations conducted by Design Interactive, the US Army and the University of Central Florida.
VR/AR Association, Charlie Fink Forbes Columnist, John Coleman, Jesse Schell, Cyril Voiron Ubisoft
The VR/AR Association Location Based Entertainment Committee will host this Fireside Chat with Vertigo Games, Schell Games & Ubisoft.
Location Based Entertainment consumer spending is expected to reach $809 million by 2022, but what about from the development perspective…how do business models differ here from the rest of the Games Industry? Are releasing, licensing and creating titles for Arcades really all that much different? And is there a new type of Gamer for whom these titles designed for?
This fireside chat moderated by the LBE Committee’s go to man Charlie Fink, will be asking some of the most recognised Games Studios how they are diversifying their portfolios by offering unique gaming experiences for Out-of-Home Entertainment and how making the move to LBVR compares with developing successful titles for the home consumer market (console, PC, mobile, VR, etc.)?
Our Retail Committee will present the latest use cases, best practices, and ROI examples. Retail Brands using AR/VR technology to help deliver ROI. Creating ROI in the future of AR/VR in Retail: How Retailers are using VR/AR to achieve growth, profitability, and customer experience goals. Hear directly from retailers and the tech companies they’re working with to uncover best practices, new technology and new ideas that are shaping the future of how we buy.
Leland Hedges of Pico Interactive, Marek Polčák VRgineers, Zine Bouhamri of Yole Développement, Jose Pozo EPIC
This webcast will highlight not only the future market trends, but also the challenges and successes for the photonic industry in Virtual Reality (VR). Advances in form factor design represent an opportunity for companies who offer core competencies in opto-electronic design and engineering (ie. camera field of view — aspheres will help to meet FOV needs while keeping cameras compact) and optical sensors (motion sensors — opportunities for IR and optical gyroscopes). While simultaneously a need for content producers to understand and design for spatial computing. This webinar intends to tackle the tough questions of hardware and software for immersive technology. The webcast is organized by the VR/AR Association & EPIC