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VR & AR in Storytelling

Presented by members of the VR/AR Association, a global industry group that has over 3900+ companies and universities registered and working together on best practices, guidelines, and standards.
Recorded Jan 29 2018 106 mins
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Presentation preview: VR & AR in Storytelling

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  • Innovation in VR & AR in AEC Recorded: Oct 8 2019 63 mins
    Microsoft, IrisVR, Unity, Trezi, Samsung, VIATechnik
    The VR/AR Association's AEC industry committee will present the latest case studies and innovations.
  • Cybersickness in VR - Causes of and Recommendations to Prevent It Recorded: Sep 25 2019 66 mins
    VR/AR Association, DiSTI, Design Interactive, US Army
    The VR/AR Association Central Florida-Orlando Chapter is hosting this webinar. The presenters will present research, findings and recommendations conducted by Design Interactive, the US Army and the University of Central Florida.
  • Storytelling using Virtual Reality & Augmented Reality Recorded: Jul 18 2019 75 mins
    FS Studio, Chris Pfaff, Jeff Olm, Michael Owen Media Combo, Tiled Media
    The VR/AR Association Storytelling Committee will present the latest best practices and examples on using VR/AR for Storytelling
  • Virtual Reality & Augmented Reality in Healthcare Recorded: Jul 16 2019 83 mins
    VR/AR Association
    The VR/AR Association Healthcare Committee will present the latest best practices and medical use cases for VR AR
  • Virtual Reality - Location Based Entertainment Recorded: Jun 7 2019 75 mins
    VR/AR Association, Charlie Fink Forbes Columnist, John Coleman, Jesse Schell, Cyril Voiron Ubisoft
    The VR/AR Association Location Based Entertainment Committee will host this Fireside Chat with Vertigo Games, Schell Games & Ubisoft.

    Location Based Entertainment consumer spending is expected to reach $809 million by 2022, but what about from the development perspective…how do business models differ here from the rest of the Games Industry? Are releasing, licensing and creating titles for Arcades really all that much different? And is there a new type of Gamer for whom these titles designed for?

    This fireside chat moderated by the LBE Committee’s go to man Charlie Fink, will be asking some of the most recognised Games Studios how they are diversifying their portfolios by offering unique gaming experiences for Out-of-Home Entertainment and how making the move to LBVR compares with developing successful titles for the home consumer market (console, PC, mobile, VR, etc.)?
  • Retail & eCommerce Virtual Reality & Augmented Reality Recorded: May 14 2019 77 mins
    VR/AR Association
    Our Retail Committee will present the latest use cases, best practices, and ROI examples. Retail Brands using AR/VR technology to help deliver ROI. Creating ROI in the future of AR/VR in Retail: How Retailers are using VR/AR to achieve growth, profitability, and customer experience goals. Hear directly from retailers and the tech companies they’re working with to uncover best practices, new technology and new ideas that are shaping the future of how we buy.
  • The Unity Authorized Training Partner Program (UATP) Recorded: Apr 2 2019 35 mins
    ThinkEDU, Unity Technologies, KnowledgePoint Connect
    Unity and Market Opportunities for prospective UATP’s and UCI’s
  • Collaboration in VR & AR in AEC Recorded: Mar 19 2019 83 mins
    Danielle Dy Buncio, Aubrey Tucker, Katy Rupp, VR/AR Association
    The VR/AR Association AEC Committee will present the latest use cases, best practices, and ROI examples for using VR/AR for AEC
  • The Impact and ROI of VR/AR in New Millennium Education Recorded: Feb 21 2019 77 mins
    Carlos J. Ochoa, Eyal Abra, Leland Hedges, Eric Klopfer, Julie Smithson
    The VR/AR Association Education Committee will present the latest use cases and best practices on how VR/AR is applied in Education in schools
  • Next generation HMDs and the killer app for VR Recorded: Feb 15 2019 92 mins
    Leland Hedges of Pico Interactive, Marek Polčák VRgineers, Zine Bouhamri of Yole Développement, Jose Pozo EPIC
    This webcast will highlight not only the future market trends, but also the challenges and successes for the photonic industry in Virtual Reality (VR). Advances in form factor design represent an opportunity for companies who offer core competencies in opto-electronic design and engineering (ie. camera field of view — aspheres will help to meet FOV needs while keeping cameras compact) and optical sensors (motion sensors — opportunities for IR and optical gyroscopes). While simultaneously a need for content producers to understand and design for spatial computing. This webinar intends to tackle the tough questions of hardware and software for immersive technology. The webcast is organized by the VR/AR Association & EPIC
  • The ROI for VR/AR in the Enterprise Recorded: Feb 14 2019 79 mins
    Intel, Atheer, Accenture, Nielsen
    The VR/AR Association Enterprise industry committee will present the latest case studies, best practices, and ROI
  • The Impact and ROI of VR/AR in Training Recorded: Jan 16 2019 75 mins
    Raj Puran, Intel. Marlo Brooke, Avatar Partners. Jeff Meador, Portico. David Trainor, Sentireal. Carlos Ochoa, ONE Digital
    Expert panel that will present the latest use cases, best practices, and ROI on VR/AR in Training
  • Avatars, AI and Chatbots Recorded: Sep 12 2018 79 mins
    VR/AR Association, Quantum Capture, Portico
    Avatars, AI and Chatbots: Learn how virtual humans, immersive technology, and AI chatbots are being used across multiple industries. Retail, hospitality, real estate, training, customer service, professional sports, health and wellness, and celebrities are now being driven by human realistic avatars and AI. Learn how Quantum Capture, Portico, and other industry leaders are helping big brands increase the bottom line, drive sales, and enhance productivity. Virtual humans can convey trust, empathy, and evoke an emotional connection that increases guest satisfaction, increases learning and retention, and overall happiness.
  • VRARA Marketing Webinar Recorded: Aug 22 2018 60 mins
    VR/AR Association, Cahty Hackl, Tim Greenberg, John Zuur Platten
    The 45-minute online event will cover:
    Why VR, AR, and MR are here to stay.
    The VR/AR trends and innovations that indicates 2018 is the turning point year when mixed reality marketing begins to scale
    How mixed reality disrupts the way brands, agencies and media companies must approach storytelling and how it compares/contrasts with current digital tactics
    6 questions you must ask before you create visual storytelling with mixed reality
    The webinar, hosted by Cathy Hackl of Mixed Reality Ventures, will feature Tim Greenberg, Chief Community Officer at the World Surf League and John Zuur Platten, former creative director of Niantic’s Pokemon Go! discussing the state of these emerging channels and show how brands can ease the transition of their communication strategies to accommodate these exciting technologies.
  • Virtual Reality - "Free Roam" Recorded: Aug 8 2018 87 mins
    VR/AR Association
    Free roam VR is already deployed at VR Arcades around the world and is used by the military for training purposes.
  • Amazon Sumerian - Create VR AR 3D Experiences Recorded: Jun 7 2018 100 mins
    Kyle Roche, General Manager, Amazon Sumerian
    VR/AR Association presents this special webinar with Amazon

    Creating Immersive VR, AR and 3D Experiences Using Amazon Sumerian.

    Consumers are desiring more immersive and engaging experiences, but developing such experiences can be challenging and costly. Amazon Sumerian strips away this complexity by making it easier, faster, and less expensive to develop and deploy AR, VR, and 3D applications. Join us for an overview of the Sumerian IDE, console, editor and hosts as well as renderings of demo use cases. In this hands-on webinar, participants will learn how Sumerian’s browser-based approach to application development is being used to create and publish scenes.

    Kyle Roche, General Manager, Amazon Sumerian

    Kyle is the General Manager of Amazon Sumerian. Kyle was the founder of 2lemetry which was acquired by Amazon in 2015 and became AWS IoT. He is a regular speaker at industry events for IoT, AR, and VR. He has authored numerous technical publications on subjects ranging from cloud computing to augmented reality. He lives in Seattle with his wife and 5 kids and is an avid wake surfer and hockey player.
  • AR Cloud Recorded: May 2 2018 79 mins
    VR/AR Association, Charlie Fink, Ori Inbar, Matt Miesnieks, Ray DiCarlo
    The AR Cloud
  • Measuring Unified Communications and Collaboration Success Recorded: Feb 13 2018 61 mins
    Robin Gareiss, President, Nemertes Research & Irwin Lazar, VP & Service Director, Nemertes Research
    This webinar will reveal the results of Nemertes Research's latest comprehensive study on everything Unified Communications and Collaboration! We will provide insights into the characteristics of a successful UCC strategy and we will also cover:

    • Optimal organizational and management strategies
    • Platform trends and use of the cloud
    • Cost comparisons for leading vendors and deployment strategies
    • How to successfully implement team collaboration
    • Enterprise plans for emerging technologies including AI and virtual reality
    • The evolution of the conference room
    • Plans for digital whiteboards
    • The emergence of digital workplaces

    You will gain insight into unified communications and collaboration deployment trends and costs--real-world costs for various vendor solutions and deployment scenarios, and the impact of using third-party management tools for UC operations and administration.
  • VR & AR in Architecture Engineering Construction AEC Recorded: Feb 8 2018 103 mins
    VR/AR Association
    Presented by members of the VR/AR Association, a global industry group that has over 3900+ companies and universities registered and working together on best practices, guidelines, and standards.
  • VR & AR in WebVR and WebAR Recorded: Feb 1 2018 61 mins
    VR/AR Association
    Presented by members of the VR/AR Association, a global industry group that has over 3900+ companies registered and working together on best practices, guidelines, and standards.
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  • Title: VR & AR in Storytelling
  • Live at: Jan 29 2018 8:00 pm
  • Presented by: VR/AR Association
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