DevTALK: Is a game really multiplayer without chat?

Presented by

Jordan Schuetz, Developer Relations Manager at PubNub

About this talk

The most commercially successful multiplayer titles all deliver fast, reliable ways to communicate. Unfortunately, most game developers don’t have the budget of EA to deliver it. So how do you do it? In this webinar, we’ll walk through best practices and design patterns for building text chat into your multiplayer game, including infrastructure, user management, and how it works with your existing game servers.

Related topics:

More from this channel

Upcoming talks (0)
On-demand talks (38)
Subscribers (4343)
PubNub is the best way to build and scale real-time applications like chat, consumer IoT, and real-time mapping. Build quickly with pre-built SDKs, integrations, and serverless computing at the edge; then scale on a global network that delivers any message in under a quarter of a second with five 9’s reliability guaranteed.