Optimizing Android Graphics - Episode 1: Mobile Graphics Processing Fundamentals

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Presented by

Joe Rozek, Developer Relations Engineer, Arm

About this talk

Join us live for all three sessions to put your questions to the experts. This training series for game developers covers the latest techniques for optimizing mobile game performance. It will give you an in-depth training from fundamentals of underlying GPU hardware to API best practices. Hear first-hand advice from optimization experts and architects of the most prevalent graphics processors across Android devices today. By attending all three webinars you will learn tips for creating more efficient graphics, avoiding game lag and excessive battery usage, and how to discover graphics issues quickly using the free tools available in Arm Mobile Studio. The later session will introduce the modern workflows and tools that help you put in practise the principles that you learnt in the earlier sessions. At the end of each webinar, our experts will be available for an extended Q&A session where you can ask questions related to your own specific problems. This introductory webinar explores the mobile GPU (Graphics Processing Unit); how it behaves and where you can find them in modern systems. We provide an overview of the rendering pipeline used by OpenGL ES and Vulkan graphics APIs, explaining each pipeline stage. Finally, we will demonstrate how the rendering pipeline translates into GPU hardware, and how shader cores are designed to execute shader programs efficiently. Content Covered: • Introduction to mass market Android mobile systems • Understanding the rendering pipeline • GPU architecture overview • Get the basics on hardware shader cores • Q&A: your questions for presenters This webinar is part of a series and please don't forget to register for the other sessions by clicking on the attachments section and following the links provided.
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