Optimizing Android Graphics Episode 2: Best Practice for Mobile Game Development

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Presented by

Joe Rozek, Developer Relations Engineer, Arm

About this talk

Join us live for all three sessions to put your questions to the experts. This training series for game developers covers the latest techniques for optimizing mobile game performance. It will give you an in-depth training from fundamentals of underlying GPU hardware to API best practices. Hear first-hand advice from optimization experts and architects of the most prevalent graphics processors across Android devices today. By attending all three webinars you will learn tips for creating more efficient graphics, avoiding game lag and excessive battery usage, and how to discover graphics issues quickly using the free tools available in Arm Mobile Studio. The later session will introduce the modern workflows and tools that help you put in practise the principles that you learnt in the earlier sessions. At the end of each webinar, our experts will be available for an extended Q&A session where you can ask questions related to your own specific problems. This webinar covers the latest best practice recommendations for graphics API development, which when followed correctly ensure the best performance from commonly deployed Mali GPUs. The session will demystify the high-level design principles for how best to drive the hardware. You will also learn expert recommendations for the major types of artistic content, such a textures, buffers, and shaders. Content Covered: • Mali GPU best practises • Principles for frame construction • API best practises • The right approach for developing content • Latest recommendations for shaders • Q&A: Your questions for presenters This webinar is part of a series and please don't forget to register for the other sessions by clicking on the attachments section and following the links provided.
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